MUSEUMS · MONUMENTS · CASTLES · HERITAGE SITES · CULTURAL VENUES

Reveal your place. Bring its history to life.

Enrich the visit with a mobile experience that helps your audiences observe, understand, explore and interact with what your place has to convey.

  • Interpretation
  • Immersion
  • Engagement
Family facing a coastal medieval town, linked to the cards Explore the site, Reveal the story and Involve visitors
YOUR CHALLENGES

Interpret. Engage. Reveal. Renew.

01

Interpret

Give the right keys to understanding, at the right place and the right time.

  • Mediation
  • Understanding
02

Engage

Turn the visitor into a participant through observation, choices and interactions.

  • Participation
  • Memorisation
03

Reveal

Make visible what has disappeared, what is invisible or hard to imagine.

  • AR
  • 3D
  • Immersion
04

Renew

Create new readings of the place for different audiences, themes or highlights.

  • New routes
  • Loyalty
A NEW KIND OF INTERPRETATION

The place stays at the centre. The digital reveals new dimensions.

Ancient stone ruins with a central courtyard, a site to rebuild in AR
REBUILD

Make what has disappeared reappear.

A building, a décor, an object or a scene can take its place back in the real environment.

  • Reconnect the remains with their original state
  • Compare past and present right on the spot
  • Make hard-to-imagine features understandable

AR · 3D · Past / present

Grand historic room with chandelier, a space made for storytelling
TELL

Bring the visitor into the story.

Content can become an embodied narrative that accompanies the progress through the place.

  • Give a voice to stories, archives or characters
  • Connect several spaces in a single narrative
  • Adapt tone and depth to each audience

Narrative · Audio · Video · Characters

Group of visitors observing an artwork in a museum
MAKE PEOPLE PARTICIPATE

Interpretation becomes active.

Observing, searching, comparing or solving becomes a way of understanding better.

  • Make people look before giving the answer
  • Use play as an interpretation tool
  • Strengthen observation, understanding and memorisation

Mini-games · Observation · Challenges

NoviaQuest never adds digital for digital’s sake: every interaction must serve what the place wants to convey.

THE EXPERIENCE FROM THE VISITOR’S SIDE

From entering the place to extended discovery.

Route

Choose

The visitor accesses the experience best suited to their visit.

01

Choose

The visitor accesses the experience best suited to their visit.

  • Offer different routes depending on the project
  • Adapt content, language or level of interpretation
  • Give the discovery an immediate logic

Route · Audience · Language · Theme

02

Explore

The experience accompanies the visitor from one space or step to the next.

  • Structure the visit without locking down the route
  • Guide indoors, outdoors or in hybrid settings
  • Direct visitors to the spaces you want to highlight

Map · Steps · Guidance · Indoor / Outdoor

03

Understand

At the right place, the visitor gets the keys to better observe and interpret.

  • Put works, objects, buildings or landscapes in context
  • Combine text, audio, video and archives
  • Adapt content depth to each audience

Audio · Video · Archives · Interpretation

04

Live & interact

The visitor becomes active in their discovery.

  • Observe, search, compare or handle
  • Reveal new layers with AR or 3D
  • Turn interaction into a memorisation tool

AR · 3D · Mini-games · Observation

05

Extend

The experience can open onto other content, spaces or offers of the place.

  • Encourage a move to another area
  • Introduce another route or a programme
  • Unlock a reward or content with RewardQuest

Other routes · RewardQuest · Loyalty

PROJECT YOURSELF

Imagine what your place could bring to life.

Every experience can be adapted to your history, your collections, your spaces and your audiences.

Château de Chenonceau and its gardens, a monument to bring back to life

SCENARIO 01

Castle / Monument — Bringing an era back to life

Heritage regains a presence.

  • Make a décor or a former state appear in AR / 3D
  • Build a narrative around the rooms and characters of the place
  • Make visitors observe the real features to progress

Heritage · Narrative · AR · Immersion

Visitors walking a museum gallery in front of the works

SCENARIO 02

Museum — The collections investigation

Make people observe before giving the answer.

  • Turn the collections into a field of observation
  • Connect works, objects and clues in a single mission
  • Use play to support understanding and memorisation

Collections · Observation · Learning · Play

Ruins of an ancient Roman city, remains to reveal

SCENARIO 03

Archaeological site — The reconstructed site

Show what the remains can no longer tell on their own.

  • Reconstruct vanished buildings, volumes or scenes
  • Compare past and present directly
  • Give meaning to the remains without altering them physically

Understanding · AR · 3D · Heritage

French formal garden and estate building, a park designed for visits

SCENARIO 04

Garden / Estate — The quest for living things

Turn the site into an exploration route.

  • Observe species, landscapes or remarkable features
  • Combine discovery, play and environmental content
  • Include awareness or action through ImpactQuest where relevant

Nature · Observation · Learning · Engagement

You have a place, a story or simply a first idea?

AUDIENCES · DATA · TECHNOLOGY

An experience that evolves with your place and its audiences.

SEVERAL AUDIENCES

Families

A more playful, participatory and accessible approach.

Schools

Observe, understand, search and memorise.

Cultural visitors

Go deeper into the history, the collections and the content.

International audiences

Deploy several languages depending on the scope of the project.

One place can offer several readings without multiplying physical devices.

One place. Several experiences.

Depending on the project’s architecture, several routes, audiences or experiences can be brought together in a single app.

General discovery · Families · Schools · Temporary exhibition · Seasonal event

VISIT MODEL

01

Enrich

Integrate the experience into the existing visitor route.

02

Adapt

Create a family offer, a dedicated route or a temporary experience.

03

Enhance

Depending on the place’s model, offer an option, a premium experience or support a specific programme.

ImpactQuest can weave an engagement dimension into the visit — around heritage preservation, biodiversity, remembrance or a project carried by the place.

DATA

01

Observe

Routes · Steps · Content · Interactions

02

Understand

Usage · Interest · Engagement

03

Evolve

Interpretation · Routes · Programming

A room is walked through but few contents are consulted → observe → adjust the interpretation → compare usage.

The Data features available depend on the level of creation and the project configuration.

iOS & Android mobile appIndoor / Outdoor / HybridGPS and triggers depending on configurationAR & 3DProprietary platform built on UnityMaintenance & evolution

Depending on the place, steps can be triggered by geolocation, QR, Bluetooth / beacons or other mechanisms planned in the project.

YOUR PLACE

Which story do you want to bring to life differently?

Tell us about your place, your collections, your audiences and your goals. Together we’ll imagine the experience that suits you best.