UNIVERSITIES · SCHOOLS · CAMPUSES · APPRENTICESHIP CENTRES · TRAINING CENTRES

Turn the campus into an experience to live.

Create mobile journeys to welcome, orient, help discover, teach and engage your students in the real spaces of your institution.

  • Orientation
  • Learning
  • Engagement
Students facing a university building, linked to the cards Explore the campus, Learn differently and Involve students
YOUR CHALLENGES

Guide. Integrate. Teach. Engage.

01

Guide

Help people discover buildings, services and key spaces with more than just a map.

  • Campus
  • Autonomy
02

Integrate

Turn the first days into an experience of discovering the institution and its student life.

  • Onboarding
  • Cohesion
03

Teach

Use real places, objects and situations as supports for interactive learning activities.

  • Active learning
  • Field
04

Engage

Create new opportunities to take part in campus life, projects and commitments.

  • Participation
  • Student life
ONE CAMPUS · SEVERAL EXPERIENCES

Discover. Settle in. Learn. Take part.

Group of visitors walking a path while discovering a campus
DISCOVER

Make the campus an experience to explore.

The route helps candidates, families or visitors understand the institution by discovering it physically.

  • Guide people between programmes, buildings and facilities
  • Showcase less visible spaces or services
  • Give a concrete first sense of campus life

Open days · Candidates · Orientation

Students walking by a campus building under a tree
SETTLE IN

Make the first days a journey of discovery.

New students progressively find the information and services they need.

  • Find the essential places
  • Discover services, associations and resources
  • Create opportunities for new arrivals to meet

Welcome week · Onboarding · Cohesion

Outdoor learning session led in front of a group of students
LEARN

Turn the field into a learning resource.

A place, an object or a real situation becomes the starting point of a learning activity.

  • Observe before explaining
  • Put certain concepts into situations
  • Combine content, questions, challenges or AR when relevant

Observation · Active learning · Application

Students gathered outdoors for a campus exchange
TAKE PART

Make the campus a ground for engagement.

Challenges and collective journeys can create new forms of participation in campus life.

  • Introduce associations and initiatives
  • Create challenges between cohorts or groups
  • Link awareness and action with ImpactQuest when relevant

Student life · Engagement · Cohesion

The student no longer just receives information: they discover it in the context where it makes sense.

THE EXPERIENCE FROM THE PARTICIPANT’S SIDE

From the first mission to extended discovery.

Welcome

Start

The participant accesses the route that matches their context or their goal.

01

Start

The participant accesses the route that matches their context or their goal.

  • Immediately identify the mission or the route
  • Adapt the experience to the audience or the programme
  • Offer several languages when the project provides for it

Route · Audience · Mission · Language

02

Orient

The experience guides the participant between buildings, spaces and steps.

  • Find the essential places
  • Structure a clear route across the campus
  • Discover services at the right moment

Map · Steps · Guidance · Services

03

Discover & learn

Each step can bring information, a testimonial or a situation to analyse.

  • Put content in context in the real place
  • Vary text, audio, video or testimonials
  • Turn certain spaces into learning supports

Content · Video · Testimonial · Pedagogy

04

Interact

The participant becomes active to progress.

  • Observe, answer, search or match
  • Solve a mini-game or take on a challenge
  • Cooperate when the experience provides for it

Quiz · Mini-games · Challenges · AR

05

Extend

The experience can open onto other resources or moments of campus life.

  • Introduce another service or route
  • Unlock content or a reward with RewardQuest
  • Encourage taking part in an activity or a next experience

Services · RewardQuest · New route

PROJECT YOURSELF

Imagine what your campus could offer.

Every experience can be adapted to your spaces, your students, your programmes and your goals.

Group of students walking together along a campus sidewalk

SCENARIO 01

Welcome Campus — My first mission

The first days become an experience of discovery.

  • Help people find buildings and essential places
  • Introduce services, associations and resources
  • Create an early dynamic between new students

Orientation · Integration · Cohesion

Crowd of visitors moving across a campus during an open day

SCENARIO 02

Open Day — Find your route

The candidate visit becomes a first immersion.

  • Help everyone build their own visit route
  • Discover programmes, facilities and campus life
  • Highlight spaces people wouldn’t spontaneously visit

Attractiveness · Orientation · Immersion

Students on a field trip walking through the forest on a mission

SCENARIO 03

Field learning — Biodiversity mission

Turn the campus into an open-air lab.

  • Observe a species, a place or a phenomenon directly
  • Connect observation with learning content
  • Use a challenge, quiz, AR or ImpactQuest when relevant

Active learning · Observation · Field

Group of students gathered around a screen on a collective mission

SCENARIO 04

Campus Challenge — The cohorts’ challenge

Make the campus a space for cohesion too.

  • Build teams around a mission
  • Connect several campus spaces through challenges
  • Create a collective finale and moments to exchange

Cohesion · Challenge · Student life

You have a campus, a programme or simply a first idea?

CAMPUS · DATA · TECHNOLOGY

An experience that can evolve with your institution.

Services become steps of the experience too.

A route can give more visibility to the resources that support student life.

Library · International · Associations · Sport · Health / prevention · Career guidance · Employability · FabLab · Entrepreneurship · Culture · Digital services

Play doesn’t replace teaching. It can put certain learning into action.

ObserveUnderstandTryChooseSolve

Depending on the learning goal, the experience can invite a student to observe an environment, identify information, solve a problem or apply a concept.

Sciences · architecture · environment · trades · professional techniques · languages · heritage

INDOOR · OUTDOOR · HYBRID

Indoor

Buildings · library · workshops · laboratories · training centre

Outdoor

Campus · park · city · learning field · field trip

Hybrid

A single experience can connect several environments.

The trigger mechanisms used depend on the project configuration — for example GPS, QR, Bluetooth / beacons or other mechanisms planned for the project.

RewardQuest

RewardQuest can support progression by unlocking content, a mission, a symbolic reward or a new experience.

Badge · bonus content · new challenge · activity · goodies

ImpactQuest

ImpactQuest can connect awareness and participation around an issue carried by the campus.

Biodiversity · mobility · waste · solidarity · inclusion · student initiatives

One institution. Several audiences. Several routes.

Depending on the project’s architecture, several campuses, languages, programmes or experiences can be brought together in a single app.

Open days · Welcome Campus · Learning · International · Engagement

DATA

Understand how the scheme is used.

01

Observe

Routes · Steps · Content · Interactions

02

Understand

Usage · Participation · Engagement

03

Evolve

Routes · Content · Programmes

NoviaQuest is not intended to monitor, profile or grade students individually, nor to automate educational decisions. Data serves to steer the scheme and depends on the purposes, the applicable framework and participants’ rights. Any project involving minors must also comply with the specific rules that apply.

The Data features available depend on the level of creation and the project configuration.

During an open day or a candidate visit, the experience can help guide visitors and introduce the institution. NoviaQuest does not promise an automatic rise in applications or lead collection. When data collection is planned, it depends on the configuration, the purposes and the applicable consent.

iOS & Android mobile appIndoor / Outdoor / HybridGPS and triggers depending on configurationAR & 3DProprietary platform built on UnityMaintenance & evolution
YOUR CAMPUS

What experience do you want to give your students?

Tell us about your institution, your audiences, your spaces and your educational or engagement goals. Together we’ll imagine the experience that suits you best.